Role - includes creating design sculpts for client approval based on 2D to prepare for modelling stage. Modelling clothing and accessories, retopology and blend shapes where needed on characters and assembling assets
Modelling props and environments for production using Maya.
Creating CG Breath using FUME FX in 3D Studio Max
3D Modelling, UV, texturing of VFX assets using 3d Studio Max
Glue Reel: https://www.youtube.com/watch?v=FPiGJUg0OOM
veteran game master providing specialist in game , account and technical support for World of Warcraft and other Blizzard games. Assisted in in team projects to help further advance customer interaction.